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NoSpawnAlt: Difference between revisions

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m Bah, forgot one field
Line 1: Line 1:
{{flag
{{flag
|categ={{categ|VehicleTypes}}
|types={{categ|VehicleTypes}}
|values={{values|boolean}}
|values={{values|boolean}}
|default=0
|default=0

Revision as of 18:01, 1 November 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NoSpawnAlt
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 0
Applicable to: VehicleTypes


If set, this VehicleType will use a different image when it runs out of spawns. Examples include the Dreadnought, Destroyer, and V3 Rocket Launcher. This image is internally stored in the same memory buffer as the turret, so a unit cannot have both a turret and this alternate image. The image's filename is derived from the original unit's Template:TTL by suffixing it with WO and only works on voxel-based units. For example, for a Destroyer (DEST.vxl) this alternate image is DESOWO.vxl.

This will cause an IE if enabled on a vehicle that does not have the ability to spawn objects.