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NoSpawnAlt: Difference between revisions

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m Bah, forgot one field
Marshall (talk | contribs)
Filename correction and minor touch-ups
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If set, this [[VehicleType]] will use a different image when it runs out of spawns. Examples include the [[CNC:Dreadnought|Dreadnought]], [[CNC:Destroyer|Destroyer]], and [[CNC:V3|V3 Rocket Launcher]]. This image is internally stored in the same memory buffer as the turret, so a unit cannot have both a turret and this alternate image. The image's filename is derived from the original unit's {{TTL|Image}} by suffixing it with {{Tt|WO}} and only works on voxel-based units. For example, for a Destroyer ({{Tt|DEST.vxl}}) this alternate image is {{Tt|DESOWO.vxl}}.
If {{TTL|AltImage}} is set on this [[VehicleType]] then the vehicle will use a different image when it runs out of spawns. Examples include the [[CNC:Dreadnought|Dreadnought]], [[CNC:Destroyer|Destroyer]], and [[CNC:V3|V3 Rocket Launcher]]. The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image. The {{TTL|AltImage}} filename is derived from the normal {{TTL|Image}} by suffixing it with {{Tt|WO}} ("without"). For example, the Destroyer ({{Tt|DEST.vxl}}) has an alternate image of {{Tt|DESTWO.vxl}}.
{{TTL|AltImage}} only works on voxel-based units.


{{W}}This will cause an IE if enabled on a vehicle that does not have the ability to spawn objects.
{{W}}This will cause an [[Internal Error]] if set on a vehicle that does not have the ability to spawn objects.

Revision as of 09:43, 3 November 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NoSpawnAlt
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 0
Applicable to: VehicleTypes


If Template:TTL is set on this VehicleType then the vehicle will use a different image when it runs out of spawns. Examples include the Dreadnought, Destroyer, and V3 Rocket Launcher. The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image. The Template:TTL filename is derived from the normal Template:TTL by suffixing it with WO ("without"). For example, the Destroyer (DEST.vxl) has an alternate image of DESTWO.vxl. Template:TTL only works on voxel-based units.

This will cause an Internal Error if set on a vehicle that does not have the ability to spawn objects.