ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Talk:ChronoReinfDelay: Difference between revisions
Jump to navigation
Jump to search
Re: used? |
Re: Re: used? |
||
Line 1: | Line 1: | ||
Although I'm originally the one who De-Deezired this page, I guess I never actually verified the information. I can't seem to figure out how this flag is used by the engine, since {{f|ChronoDelay|link}} appears to be used even for chrono reinforcement triggers in both skirmish and campaign. //[[User:Vinifera7|Vinifera7]] 02:33, 10 December 2009 (UTC) | Although I'm originally the one who De-Deezired this page, I guess I never actually verified the information. I can't seem to figure out how this flag is used by the engine, since {{f|ChronoDelay|link}} appears to be used even for chrono reinforcement triggers in both skirmish and campaign. //[[User:Vinifera7|Vinifera7]] 02:33, 10 December 2009 (UTC) | ||
:: As far as I see, it's used for map action #107 Reinforcement By Chrono. ''//[[User:DCoder|DCoder]] 05:11, 10 December 2009 (UTC)'' | :: As far as I see, it's used for map action #107 Reinforcement By Chrono. ''//[[User:DCoder|DCoder]] 05:11, 10 December 2009 (UTC)'' | ||
::: I'll do another test later, but I previously had {{f|ChronoDelay|500|link}} and {{f|ChronoReinfDelay|0|link}} and it took 500 frames for the units to phase in. Next time I'll switch the numbers and see if it phases instantly. //[[User:Vinifera7|Vinifera7]] 23:06, 10 December 2009 (UTC) |
Latest revision as of 23:06, 10 December 2009
Although I'm originally the one who De-Deezired this page, I guess I never actually verified the information. I can't seem to figure out how this flag is used by the engine, since ChronoDelay appears to be used even for chrono reinforcement triggers in both skirmish and campaign. //Vinifera7 02:33, 10 December 2009 (UTC)
- As far as I see, it's used for map action #107 Reinforcement By Chrono. //DCoder 05:11, 10 December 2009 (UTC)
- I'll do another test later, but I previously had ChronoDelay=500 and ChronoReinfDelay=0 and it took 500 frames for the units to phase in. Next time I'll switch the numbers and see if it phases instantly. //Vinifera7 23:06, 10 December 2009 (UTC)
- As far as I see, it's used for map action #107 Reinforcement By Chrono. //DCoder 05:11, 10 December 2009 (UTC)