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AirstripLimit: Difference between revisions
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{{Flag | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|files={{Categ| | |||
|values=unsigned floats | |values=unsigned floats | ||
|default=5 (RA1-TS) 0 (RA2-YR) | |default=5 (RA1-TS) 0 (RA2-YR) | ||
|types= | |types=AI Controls | ||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
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|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Revision as of 01:23, 9 August 2011
Flag: | AirstripLimit |
File(s): | rules(md).ini |
Values: | unsigned floats |
Default: | 5 (RA1-TS) 0 (RA2-YR) |
Applicable to: | AI Controls |
In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.
In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a “Build Airstrip=” key that the game would uses to determine if it had reached the maximum number of Airstrip.