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AirstripLimit: Difference between revisions
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In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build. | In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build. | ||
In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a | In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a “BuildAirstrip=” key that the game would uses to determine if it had reached the maximum number of Airstrip. |
Revision as of 01:33, 9 August 2011
Flag: | AirstripLimit |
File(s): | rules(md).ini |
Values: | unsigned floats |
Default: | 5 (RA1-TS) 0 (RA2-YR) |
Applicable to: | AI Controls |
In Red Alert 1 this determines the maximum number of Air Fields [AFLD] the AI will build.
In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a “BuildAirstrip=” key that the game would uses to determine if it had reached the maximum number of Airstrip.