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JumpjetAccel: Difference between revisions

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This flag is, in fact, NOT parsed. {{f|JumpJetAccel|link}} is parsed instead.
{{Flag
|name={{PAGENAME}}
|files={{categ|ini=rules}}
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}
|values=float
|default=2.0
|ra2=yes
|yr=yes
}}


Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to {{f|BalloonHover|link}}. As a result, {{f|AG|link}}-only weapons won't target the unit. Only those with {{f|AA|link}}=yes.
Defines the acceleration and deceleration of this unit when flying using the Jumpjet locomotor.
The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground.


In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.
The deceleration is calculated by {{f|JumpjetAccel}} {{tt|* 1.5}}.
 
==See also==
* {{f|Jumpjet|link}}

Revision as of 17:24, 4 December 2017

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Flag: JumpjetAccel
File(s): rules(md).ini
Values: float
Default: 2.0
Applicable to: InfantryTypes, VehicleTypes


Defines the acceleration and deceleration of this unit when flying using the Jumpjet locomotor.

The deceleration is calculated by JumpjetAccel * 1.5.

See also