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The cost of a unit is the amount of credits spent on an object when it is built/trained and half of which was recovered when an object was sold in the [[Service Depot]] (before YR 1.001) or the [[Grinder]] when [[Soylent|Soylent=]] was omitted. If there are two or more objects of the same TechLevel, the cheaper one gets priority on the sidebar. It is set by the Cost= flag (=P).
The cost of a unit is the amount of credits spent on an object when it is built/trained and half of which was recovered when an object was sold in the [[Service Depot]] (before YR 1.001) or the [[Grinder]] when [[Soylent|Soylent=]] was omitted. If there are two or more objects of the same TechLevel, the cheaper one gets priority on the sidebar. It is set by the Cost= flag (=P).
[[Category:INI_Flags]]

Revision as of 23:39, 17 April 2005

The cost of a unit is the amount of credits spent on an object when it is built/trained and half of which was recovered when an object was sold in the Service Depot (before YR 1.001) or the Grinder when Soylent= was omitted. If there are two or more objects of the same TechLevel, the cheaper one gets priority on the sidebar. It is set by the Cost= flag (=P).