ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Grinding

From ModEnc
(Redirected from Grinder)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Grinding
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Determines whether or not this BuildingType is a Grinder. If Grinding=yes is set then any InfantryTypes or VehicleTypes under the control of the owner of the BuildingType can be sent into this BuildingType in order to destroy said units but also reimburse the owner of the BuildingType by the destroyed units' refund value.

This feature was previously available on the Cloning Vats in Red Alert 2 however it only applied to InfantryTypes (this feature of the Cloning Vats was removed in Yuri's Revenge in favour of Yuri's Grinder).

Bugs/Side-Effects/Unexpected Limitations

  • Vehicles without any weapon are able to enter allied Grinders. Infantry without a weapon get a "no enter" cursor over an allied Grinder, but Engineer=yes will also make them able to enter. Other units won't be able to enter.
  • InfantryTypes tag used Engineer=yes can enter BuildingTypes of any faction Even if the party is our enemy or ally, if the BuildingTypes uses the tag Grinding=yes+CanBeOccupied=yes

But when the said BuildingTypes is damaged InfantryTypes with Engineer=yes tags will repair normally.