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ObjectTypes: Difference between revisions
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Listing Applicable INI flags |
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ObjectTypes is | ObjectTypes is the class from which all objects that can be seen on the map, such as Animations, Particles, Overlays, are derived. No object of this class is ever directly created. The main four object types - Infantry, Vehicles, Aircraft and Buildings - are derived from TechnoTypes which derives from this one. | ||
== Applicable INI Flags == | |||
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information. | |||
{{:AbstractTypes}} | |||
<onlyinclude> | |||
{| class="table_descrow sortable" width="90%" | |||
|+'''ObjectType''' | |||
! width="10%" | INI File | |||
! width="15%" | Section | |||
!Key | |||
!Value Type | |||
!Default Value | |||
!Adds to list | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Image}} || string (31 symbol) || Object's ID || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|AlphaImage}} || string (31 symbol) || "" || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|CrushSound}} || Sound (128 symbols) || "" || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|AmbientSound}} || Sound (128 symbols) || "" || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Crushable}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Bombable}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|NoSpawnAlt}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|AlternateArcticArt}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|RadarInvisible}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Selectable}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|LegalTarget}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Armor}} || Armor || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Strength}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Immune}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|Insignificant}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|HasRadialIndicator}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|RadialColor}} || Color || 0,0,0 || | |||
|- | |||
| {{Ini|Rules}} || Object's ID || {{TTL|IgnoresFirestorm}} || boolean || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|UseLineTrail}} || boolean || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|LineTrailColor}} || Color || 0,0,0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|LineTrailColorDecrement}} || int || 16 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|Theater}} || boolean || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|NewTheater}} || boolean || 0 || | |||
|- | |||
| {{Ini|Art}} || Object's Image || {{TTL|Voxel}} || boolean || 0 || | |||
|} |
Revision as of 09:40, 13 April 2008
ObjectTypes is the class from which all objects that can be seen on the map, such as Animations, Particles, Overlays, are derived. No object of this class is ever directly created. The main four object types - Infantry, Vehicles, Aircraft and Buildings - are derived from TechnoTypes which derives from this one.
Applicable INI Flags
This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Name | string(48 symbols) | ID | |
Rules(md).ini | Object's ID | UIName | string(31 symbol) | "" |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Template:TTL | string (31 symbol) | Object's ID | |
Rules(md).ini | Object's ID | Template:TTL | string (31 symbol) | "" | |
Rules(md).ini | Object's ID | Template:TTL | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | Template:TTL | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 1 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 1 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 1 | |
Rules(md).ini | Object's ID | Template:TTL | Armor | 0 | |
Rules(md).ini | Object's ID | Template:TTL | int | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Rules(md).ini | Object's ID | Template:TTL | Color | 0,0,0 | |
Rules(md).ini | Object's ID | Template:TTL | boolean | 0 | |
Art(md).ini | Object's Image | Template:TTL | boolean | 0 | |
Art(md).ini | Object's Image | Template:TTL | Color | 0,0,0 | |
Art(md).ini | Object's Image | Template:TTL | int | 16 | |
Art(md).ini | Object's Image | Template:TTL | boolean | 0 | |
Art(md).ini | Object's Image | Template:TTL | boolean | 0 | |
Art(md).ini | Object's Image | Template:TTL | boolean | 0 |