|Applicable to:||General, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Countries, SuperWeaponTypes|
On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries
Specifies the (case-insensitive) name of the CSF string which contains this object's display name.
Seems to have no effect.
Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case.
According to the example below, all [PTROOP] s will be named "Psi Commando" in the game.