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Acceleration: Difference between revisions
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Nighthawk200 (talk | contribs) Dedeezirified. |
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{{ | This flag serves two different purposes in two different places. | ||
__TOC__ | |||
==In [JumpjetControls]== | |||
{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|JumpjetControls}} | |||
|values={{values|unsigned integers}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}}This flag controls the acceleration of units with {{TTL|JumpJet|yes}}. This is now more obsolete in {{ra2}} and {{yr}} though, since this is mostly specified on the unit itself through the {{TTL|JumpjetAccel}} tag. | |||
==On Projectiles== | |||
{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|Projectiles}} | |||
|values={{values|signed integers}} | |||
|default=3 | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}}This tag controls the acceleration factor applied to the weapon of this projectile. |
Revision as of 14:52, 15 June 2008
This flag serves two different purposes in two different places.
In [JumpjetControls]
Flag: | Acceleration |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | JumpjetControls |
This flag controls the acceleration of units with Template:TTL. This is now more obsolete in Red Alert 2 and Yuri's Revenge though, since this is mostly specified on the unit itself through the Template:TTL tag.
On Projectiles
Flag: | Acceleration |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 3 |
Applicable to: | Projectiles |
This tag controls the acceleration factor applied to the weapon of this projectile.