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{{DeeZireInclusion}}<br />
{{Flag
Determine the multiplier to the Armor= value of the relevant objects when produced by this house.
|name=ArmorInfantryMult
|files={{Categ|Rules(md).ini}}
|values=percentage / float
|special=None
|default=None
|types=[[Countries]]|
|games=[[RA2]], [[YR]]
}}
 
If used this tag defines a multiplier by which the armor value of all infantry owned by the respective house will be multiplied. For example,
 
[France]
ArmorInfantryMult=.5
 
This would multiply the armor of all infantry owned by France by .5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the [[InfantryTypes]] heading.
 
The value can either be specified as a floating point number, (i.e. .2 or .4) or as a percentage value (i.e. 20% or 40%).
 
[[Category:Rules(md).ini Flags]]

Revision as of 05:33, 28 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ArmorInfantryMult
File(s): Rules(md).ini
Values: percentage / float
Special Values: None
Default: None
Applicable to: Countries


If used this tag defines a multiplier by which the armor value of all infantry owned by the respective house will be multiplied. For example,

[France]
ArmorInfantryMult=.5

This would multiply the armor of all infantry owned by France by .5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the InfantryTypes heading.

The value can either be specified as a floating point number, (i.e. .2 or .4) or as a percentage value (i.e. 20% or 40%).