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CostBuildingsMult: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Determine the multiplier to the Cost= value of the relevant objects when produced by this house. It is not known if these values over-ride or enhance/accumulate with the Cost= entry for the house (see Difficulty Settings).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=percentage / float
|special=None
|default=1.0
|types={{Categ|Countries}}
|games=[[RA2]], [[YR]]
}}
 
Specifies the multiplier applied to {{TTL|Cost}} of all {{TTL|BuildingTypes}} owned by this country.
 
{{NeedTesting}}
*It is not known what is the relation between this setting and {{Tt|[[Cost#|Cost]]}} set under the {{TTL|Difficulty}} sections.
*It is not known whether this setting affects all BuildingTypes, or all excluding the ones on the defense tab. (See [[CostDefensesMult]].)

Revision as of 09:49, 16 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CostBuildingsMult
File(s): Rules(md).ini
Values: percentage / float
Special Values: None
Default: 1.0
Applicable to: Countries


Specifies the multiplier applied to Template:TTL of all Template:TTL owned by this country.

Template:NeedTesting

  • It is not known what is the relation between this setting and Cost set under the Template:TTL sections.
  • It is not known whether this setting affects all BuildingTypes, or all excluding the ones on the defense tab. (See CostDefensesMult.)