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Invulnerability: Difference between revisions

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Nighthawk200 (talk | contribs)
Added DCoder's info.
 
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{{DeeZireInclusion}}<br />
{{Flag
Placeholders, these can be used as they are parsed by the game but they have no effects programmed. By attaching an animation, you could get these to perform some effect through the animation itself in the ART.INI file thus create a new Crate.
|name={{PAGENAME}}
|files=rulesmd.ini
|values=Crate Parameters
|types=[[Powerups|[Powerups]]]
|ra2=yes
|yr=yes
|rp=yes
}}<br />
Placeholders, these can be used as they are parsed by the game but they have no effects programmed. By attaching an animation, you could get these to perform some effect through the animation itself in the ART.INI file thus create a new Crate.<br><br>
 
In Red Alert 2, this defaults to the action of the Money crate.

Latest revision as of 19:00, 22 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Invulnerability
File(s): rulesmd.ini
Values: Crate Parameters
Applicable to: [Powerups]



Placeholders, these can be used as they are parsed by the game but they have no effects programmed. By attaching an animation, you could get these to perform some effect through the animation itself in the ART.INI file thus create a new Crate.

In Red Alert 2, this defaults to the action of the Money crate.