ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Cloakable: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Rewrite
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies if this object can cloak itself. Applies only to submarine units to Red Alert 2 as the cloaking logic is used as a visual effect for them surfacing and submerging. TIP: this tag does nothing on AircraftTypes, although if you give CLOAK to an AircraftType as one of its VeteranAbilities= or EliteAbilities= it can still become cloakable.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|special=none
|default=no
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
}}
 
Specifies whether this object has a cloaking device which can render it invisible to enemy objects without {{TTL|Sensors|yes}} or {{TTL|SensorArray|yes}}.
 
''Note:'' Setting this flag on AircraftTypes doesn't work, however granting them cloakability via {{TTL|VeteranAbilities}} or {{TTL|EliteAbilities}} does.

Revision as of 10:31, 10 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Cloakable
File(s): Rules(md).ini
Values: boolean
Special Values: none
Default: no
Applicable to: InfantryTypes, VehicleTypes


Specifies whether this object has a cloaking device which can render it invisible to enemy objects without Template:TTL or Template:TTL.

Note: Setting this flag on AircraftTypes doesn't work, however granting them cloakability via Template:TTL or Template:TTL does.