ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "Cyborg"
From ModEnc
Carnotaurus (talk | contribs) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | Can be set to 'yes | + | |name={{Cyborg}} |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=yes, no | ||
+ | |default=no | ||
+ | |types={{Categ|InfantryTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Can be set to 'yes or no'. Used to determine if an infantry will behave like a Cyborg, rather than a normal soldier. This includes the loss of its legs, and the ability of going Bezerk. However, BezerkAllowed= in [general] must be set to yes for the latter to take effect. | ||
+ | |||
+ | The Bezerk ability seems to have no effect in Red Alert 2 and Yuri's Revenge through BezerkAllowed=, however, through AI Scripting, this can be re-enabled (see AI.INI guide for more information) |
Revision as of 18:52, 19 April 2008
Flag: | Template:Cyborg |
File(s): | Rules(md).ini |
Values: | yes, no |
Default: | no |
Applicable to: | InfantryTypes |
Can be set to 'yes or no'. Used to determine if an infantry will behave like a Cyborg, rather than a normal soldier. This includes the loss of its legs, and the ability of going Bezerk. However, BezerkAllowed= in [general] must be set to yes for the latter to take effect.
The Bezerk ability seems to have no effect in Red Alert 2 and Yuri's Revenge through BezerkAllowed=, however, through AI Scripting, this can be re-enabled (see AI.INI guide for more information)