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InfantryAbsorb: Difference between revisions
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InfantryAbsorb= (yes/no) is used on the YR bio reactor and allows infantry to occupy the building, where they will increase the building's power output. This tag also will enable the bioreactor art hack where active anim 1 and 2 will play only when the power plant is unoccupied and occupied, respectively. Additionally, IdleAnim= will then be read by the building and played on loop as an active anim, though curious to note is that active anims 3 and 4 will still work properly. | |||
Revision as of 14:24, 24 August 2021
InfantryAbsorb= (yes/no) is used on the YR bio reactor and allows infantry to occupy the building, where they will increase the building's power output. This tag also will enable the bioreactor art hack where active anim 1 and 2 will play only when the power plant is unoccupied and occupied, respectively. Additionally, IdleAnim= will then be read by the building and played on loop as an active anim, though curious to note is that active anims 3 and 4 will still work properly.