ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

JumpjetNoWobbles: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
No edit summary
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit which has JumpJet=yes set has 'wobbles' (slight deviations in flight path or trajectory) built into its ART.INI sequence rather than having the wobbles calculated by means of a mathematical sine wave model.
|name={{PAGENAME}}
|files={{categ|ini=rules}}
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}
|values={{Values|boolean}}
|default=no
|ra2=yes
|yr=yes
}}
 
Whether this unit flying using the Jumpjet locomotor shall wobble up and down by {{f|JumpjetDeviation|link}}.
 
Has to be set to {{tt|yes}} instead of using {{f|JumpjetWobbles|0.0|link}}, otherwise the game will crash.
 
==See also==
* {{f|Jumpjet|link}}

Latest revision as of 18:42, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpjetNoWobbles
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes


Whether this unit flying using the Jumpjet locomotor shall wobble up and down by JumpjetDeviation.

Has to be set to yes instead of using JumpjetWobbles=0.0, otherwise the game will crash.

See also