NotHuman: Difference between revisions
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{{ | {{Flag | ||
|values={{Values|bool}} | |||
|default=no | |||
|types={{Categ|InfantryTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
{{TTL|{{PAGENAME}}|yes}} makes an [[InfantryType]] always use the sub-sequence specified by {{TTL|Die1}} when it is killed, regardless of the value of {{TTL|InfDeath}} on the [[warhead]] that kills it. It also prevents the animations specified by {{TTL|DeadBodies}} from being displayed upon the unit's death. | |||
This can be overridden if the InfantryType has animations specified by {{TTL|DeathAnims}}, as these take precedence over all other death animations. | |||
In unmodded {{Ra2}}, {{TTL|{{PAGENAME}}|yes}} is used for animals like the [[CNC:Alligator|Alligator]] and the [[CNC:Cow|Cow]] to keep them from displaying death animations like the one specified by {{TTL|FlamingInfantry}}, since those are only suitable for human-shaped InfantryTypes. | |||
Unfortunately this also means that these units cannot have a variety of death animations. | |||
==See also== | |||
* {{TTL|Sequence}} |
Revision as of 04:58, 16 May 2008
Flag: | NotHuman |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Template:TTL makes an InfantryType always use the sub-sequence specified by Template:TTL when it is killed, regardless of the value of Template:TTL on the warhead that kills it. It also prevents the animations specified by Template:TTL from being displayed upon the unit's death.
This can be overridden if the InfantryType has animations specified by Template:TTL, as these take precedence over all other death animations.
In unmodded Red Alert 2, Template:TTL is used for animals like the Alligator and the Cow to keep them from displaying death animations like the one specified by Template:TTL, since those are only suitable for human-shaped InfantryTypes.
Unfortunately this also means that these units cannot have a variety of death animations.