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PixelSelectionBracketDelta: Difference between revisions

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{{DeeZireInclusion}}<br />
Specifies the offset, in pixels, that this objects' health bar is drawn at when it is selected. Because the offset is in the upper left corner of a given frame of reference (as can also be seen in other tags, such as [[ActiveAnimX]]), positive numbers draw the health bar further "down", while negative numbers draw it further "above" the unit. This can be used to adjust the positioning of the healthbar for units that are considerably smaller or larger than the average units for which the default healthbar positioning is intended.  
Specifies the offset, in pixels, that this objects' health bar is drawn at when it is selected. Used to ensure that the health bar is displayed correctly on larger units.<br />
 
(Yuri's Revenge Only)
(Yuri's Revenge Only)

Revision as of 17:43, 28 June 2015

Specifies the offset, in pixels, that this objects' health bar is drawn at when it is selected. Because the offset is in the upper left corner of a given frame of reference (as can also be seen in other tags, such as ActiveAnimX), positive numbers draw the health bar further "down", while negative numbers draw it further "above" the unit. This can be used to adjust the positioning of the healthbar for units that are considerably smaller or larger than the average units for which the default healthbar positioning is intended.

(Yuri's Revenge Only)