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FlakScatter: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool|}}
|types={{Categ|Projectiles}}
|ra2=yes
|yr=yes
}}
Can be set to 'yes' or 'no' and specifies that the projectile should fire its warhead at cells randomly around the target rather than directly at it, although this is only a slight inaccuracy used to create the 'flak' effect.
Can be set to 'yes' or 'no' and specifies that the projectile should fire its warhead at cells randomly around the target rather than directly at it, although this is only a slight inaccuracy used to create the 'flak' effect.

Latest revision as of 08:53, 11 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FlakScatter
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Projectiles


Can be set to 'yes' or 'no' and specifies that the projectile should fire its warhead at cells randomly around the target rather than directly at it, although this is only a slight inaccuracy used to create the 'flak' effect.