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Defines the percentage variation to the Volume= (0-100) value. Values out of range are ignored. | |||
Each wave in the sound will play at a volume within that range, so a sound object with "Volume=85" with "VShift=10" will play between 80-90% absolute volume, providing some variety where only one wave is used in the sound. | |||
Some tests indicate this may be a synthetic way to create a Doppler effect, where firing away from the viewport would be quieter than firing towards the viewport, but this isn't confirmed, and should be treated as random for now. |
Revision as of 15:15, 5 March 2023
Defines the percentage variation to the Volume= (0-100) value. Values out of range are ignored.
Each wave in the sound will play at a volume within that range, so a sound object with "Volume=85" with "VShift=10" will play between 80-90% absolute volume, providing some variety where only one wave is used in the sound.
Some tests indicate this may be a synthetic way to create a Doppler effect, where firing away from the viewport would be quieter than firing towards the viewport, but this isn't confirmed, and should be treated as random for now.