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VShift: Difference between revisions

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{{DeeZireInclusion}}<br />
Defines the percentage variation to the Volume= (0-100) value. Values out of range are ignored.
Details the delta from normal sound volume with each cell away from its point of origin. Should contain 2 values which determine the minimum volume delta and maximum volume delta respectively.
 
Each wave in the sound will play at a volume within that range, so a sound object with "Volume=85" with "VShift=10" will play between 80-90% absolute volume, providing some variety where only one wave is used in the sound.
 
Some tests indicate this may be a synthetic way to create a Doppler effect, where firing away from the viewport would be quieter than firing towards the viewport, but this isn't confirmed, and should be treated as random for now.

Revision as of 15:15, 5 March 2023

Defines the percentage variation to the Volume= (0-100) value. Values out of range are ignored.

Each wave in the sound will play at a volume within that range, so a sound object with "Volume=85" with "VShift=10" will play between 80-90% absolute volume, providing some variety where only one wave is used in the sound.

Some tests indicate this may be a synthetic way to create a Doppler effect, where firing away from the viewport would be quieter than firing towards the viewport, but this isn't confirmed, and should be treated as random for now.