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Appendix - Listing Applicable INI flags |
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In this section of [[Rules|rules(md).ini]], the game's general settings are located. | In this section of [[Rules|rules(md).ini]], the game's general settings are located. | ||
== Applicable INI Flags == | |||
{{Applicable INI Flags}} | |||
<onlyinclude> | |||
{{Applicable INI Flags Header|[General]}} | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DamageFireTypes}} || vector<Animation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|OreTwinkle}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|BarrelExplode}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|BarrelDebris}} || vector<VoxelAnimation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|BarrelParticle}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|NukeTakeOff}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|Wake}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DropPod}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DeadBodies}} || vector<Animation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MetallicDebris}} || vector<Animation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|BridgeExplosions}} || vector<Animation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|IonBlast}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|IonBeam}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WeatherConClouds}} || vector<Animation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WeatherConBolts}} || vector<Animation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WeatherConBoltExplosion}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DominatorWarhead}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DominatorFirstAnim}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DominatorSecondAnim}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DominatorFireAtPercentage}} || int || 50 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DominatorCaptureRange}} || int || 2 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DominatorDamage}} || int || 50 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChronoPlacement}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChronoBeam}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChronoBlast}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChronoBlastDest}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WarpIn}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WarpOut}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WarpAway}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|IronCurtainInvokeAnim}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ForceShieldInvokeAnim}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WeaponNullifyAnim}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChronoSparkle1}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|InfantryExplode}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|FlamingInfantry}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|InfantryHeadPop}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|InfantryNuked}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|InfantryVirus}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|InfantryBrute}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|InfantryMutate}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|Behind}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MoveFlash}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|Parachute}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|BombParachute}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DropZoneAnim}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|EMPulseSparkles}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|LargeVisceroid}} || VehicleType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SmallVisceroid}} || VehicleType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TiberiumHeal}} || float || 0.0166667 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SelfHealInfantryFrames}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SelfHealInfantryAmount}} || int || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SelfHealUnitFrames}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SelfHealUnitAmount}} || int || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrerequisitePower}} || vector<idx[BuildingType]|generic> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrerequisiteFactory}} || vector<idx[BuildingType]|generic> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrerequisiteBarracks}} || vector<idx[BuildingType]|generic> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrerequisiteRadar}} || vector<idx[BuildingType]|generic> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrerequisiteTech}} || vector<idx[BuildingType]|generic> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrerequisiteProc}} || vector<idx[BuildingType]|generic> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ZoomInFactor}} || float || 2.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RevealByHeight}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AllowShroudedSubteranneanMoves}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AircraftFogReveal}} || int || 6 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MinLowPowerProductionSpeed}} || float || 0.5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MaxLowPowerProductionSpeed}} || float || 0.9 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|LowPowerPenaltyModifier}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MultipleFactory}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MaximumCheerRate}} || int || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TreeFlammability}} || float || 0.1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MissileROTVar}} || float || 0.25 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MissileSafetyAltitude}} || int || 500 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MissileSpeedVar}} || float || 0.25 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DropPodWeapon}} || WeaponType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DropPodHeight}} || int || 1500 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DropPodSpeed}} || int || 40 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DropPodAngle}} || float || 1.5708 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CrewEscape}} || float || 0.5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TunnelSpeed}} || float || ? || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|HoverDampen}} || float || 0.8 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|HoverBob}} || float || 30.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|HoverHeight}} || int || 120 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|HoverBoost}} || float || 1.3 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|HoverAcceleration}} || float || 0.03 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|HoverBrake}} || float || 0.03 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|VeteranRatio}} || float || 10.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|VeteranCombat}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|VeteranSpeed}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|VeteranSight}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|VeteranArmor}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|VeteranROF}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|VeteranCap}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ExplosiveVoxelDebris}} || vector<VoxelAnimation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|BridgeVoxelMax}} || int || 3 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TireVoxelDebris}} || VoxelAnimation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ScrapVoxelDebris}} || VoxelAnimation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CloakingStages}} || int || 9 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ShipSinkingWeight}} || float || 3.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|IceCrackingWeight}} || float || 2.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|IceBreakingWeight}} || float || 4.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CliffBackImpassability}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PlacementDelay}} || float || 0.05 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TrackedUphill}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TrackedDownhill}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WheeledUphill}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WheeledDownhill}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WindDirection}} || int || -1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CameraRange}} || float || ? || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|FlightLevel}} || int || 500 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ParachuteMaxFallRate}} || int || -3 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|NoParachuteMaxFallRate}} || int || -100 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RepairBay}} || vector<BuildingType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|GDIGateOne}} || BuildingType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|GDIGateTwo}} || BuildingType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|NodGateOne}} || BuildingType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|NodGateTwo}} || BuildingType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WallTower}} || BuildingType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|Shipyard}} || vector<BuildingType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|GDIPowerPlant}} || BuildingType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|NodRegularPower}} || BuildingType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|NodAdvancedPower}} || BuildingType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ThirdPowerPlant}} || BuildingType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrerequisiteProcAlternate}} || VehicleType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|BaseUnit}} || vector<VehicleType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|HarvesterUnit}} || vector<VehicleType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PadAircraft}} || vector<AircraftType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|Paratrooper}} || InfantryType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SecretInfantry}} || vector<InfantryType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SecretUnits}} || vector<VehicleType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SecretBuildings}} || vector<BuildingType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChronoDelay}} || int || 60 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChronoReinfDelay}} || int || 60 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChronoDistanceFactor}} || int || 32 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChronoTrigger}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChronoMinimumDelay}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChronoRangeMinimum}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AlliedDisguise}} || InfantryType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SovietDisguise}} || InfantryType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ThirdDisguise}} || InfantryType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SpyPowerBlackout}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SpyMoneyStealPercent}} || float || 0.05 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AttacKCursorOnDisguise}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PurifierBonus}} || float || 0.25 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|Engineer}} || InfantryType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|Technician}} || InfantryType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|Pilot}} || InfantryType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AlliedCrew}} || InfantryType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SovietCrew}} || InfantryType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ThirdCrew}} || InfantryType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CurleyShuffle}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|FineDiffControl}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TeamDelays}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIHateDelays}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIAlternateProductionCreditCutoff}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIUseTurbineUpgradeProbability}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|NodAIBuildsWalls}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIBuildsWalls}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|FillEarliestTeamProbability}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MinimumAIDefensiveTeams}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MaximumAIDefensiveTeams}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TotalAITeamCap}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|UseMinDefenseRule}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DissolveUnfilledTeamDelay}} || int || 5000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AISafeDistance}} || int || 8 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIMinorSuperReadyPercent}} || float || 0.8 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|HarvesterTooFarDistance}} || int || 5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChronoHarvTooFarDistance}} || int || 50 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AlliedBaseDefenseCounts}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SovietBaseDefenseCounts}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ThirdBaseDefenseCounts}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIPickWallDefensePercent}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIRestrictReplaceTime}} || int || 500 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ThreatPerOccupant}} || int || 5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ApproachTargetResetMultiplier}} || int || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CampaignMoneyDeltaEasy}} || int || 5000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CampaignMoneyDeltaHard}} || int || -5000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|GuardAreaTargetingDelay}} || int || 36 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|NormalTargetingDelay}} || int || 27 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AINavalYardAdjacency}} || int || 20 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DisabledDisguiseDetectionPercent}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIAutoDeployFrameDelay}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MaximumBuildingPlacementFailures}} || int || 5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TiberiumShortScan}} || float || 1536 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TiberiumLongScan}} || float || 8192 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SlaveMinerShortScan}} || float || 1280 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SlaveMinerSlaveScan}} || float || 4096 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SlaveMinerLongScan}} || float || 20480 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SlaveMinerScanCorrection}} || float || 768 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SlaveMinerKickFrameDelay}} || int || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AISuperDefenseProbability}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AISuperDefenseFrames}} || int || 25 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AISuperDefenseDistance}} || float || 10 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AICaptureNormal}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AICaptureWounded}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AICaptureLowPower}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AICaptureLowMoney}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AICaptureLowMoneyMark}} || int || ? || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AICaptureWoundedMark}} || float || ? || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MultiplayerAICM}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIVirtualPurifiers}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AISlaveMinerNumber}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|HarvestersPerRefinery}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIExtraRefineries}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AmerParaDropInf}} || vector<InfantryType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AmerParaDropNum}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AllyParaDropInf}} || vector<InfantryType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AllyParaDropNum}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SovParaDropInf}} || vector<InfantryType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SovParaDropNum}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|YuriParaDropInf}} || vector<InfantryType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|YuriParaDropNum}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AnimToInfantry}} || vector<InfantryType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonConYardValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonWarFactoryValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonPowerValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonTechCenterValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonEngineerValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonThiefValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonHarvesterValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonMCVValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonAPCValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonBaseDefenseValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonPlugValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonHelipadValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AIIonCannonTempleValue}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CloakDelay}} || float || ? || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|GameSpeedBias}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|BaseBias}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SeparateAircraft}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|BaseDefenseDelay}} || float || 0.25 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SuspendPriority}} || int || 20 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SuspendDelay}} || float || 2.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SurvivorRate}} || int || 0.5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AlliedSurvivorDivisor}} || int || 200 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SovietSurvivorDivisor}} || int || 300 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ThirdSurvivorDivisor}} || int || ? || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ReloadRate}} || float || 0.05 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|BuildupTime}} || float || 0.05 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|HarvesterDumpRate}} || float || 0.016 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|HarvesterLoadRate}} || int || 2 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|BuildSpeed}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DamageDelay}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|GrowthRate}} || float || 0.05 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RefundPercent}} || float || 0.5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RepairPercent}} || float || 0.25 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RepairStep}} || int || 5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|IRepairStep}} || int || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RepairRate}} || float || 0.016 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|URepairRate}} || float || 0.016 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|IRepairRate}} || float || 0.016 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|Stray}} || float || 512 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RelaxedStray}} || float || 512 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|GuardModeStray}} || float || ? || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CloseEnough}} || float || 640 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|BlendedFog}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AttackingAircraftSightRange}} || int || 5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|LeptonsPerSightIncrease}} || int || 50 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TiberiumTransmogrify}} || int || ? || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|LightningDeferment}} || int || 250 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|LightningDamage}} || int || 200 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|LightningStormDuration}} || int || 900 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|LightningHitDelay}} || int || 90 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|LightningScatterDelay}} || int || 10 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|LightningCellSpread}} || int || 10 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|LightningSeparation}} || int || 3 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|LightningWarhead}} || WarheadType || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|LightningPrintText}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ForceShieldRadius}} || int || 10 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ForceShieldDuration}} || int || 400 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ForceShieldBlackoutDuration}} || int || 800 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ForceShieldPlayFadeSoundTime}} || int || 50 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MutateExplosion}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrismType}} || BuildingType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrismSupportModifier}} || float || 100 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrismSupportMax}} || int || 8 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrismSupportDelay}} || int || 100 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrismSupportDuration}} || int || 15 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|PrismSupportHeight}} || int || 300 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketPauseFrames}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketTiltFrames}} || int || 60 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketPitchInitial}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketPitchFinal}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketTurnRate}} || float || 0.05 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketRaiseRate}} || float || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketAcceleration}} || float || 0.04 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketAltitude}} || int || 768 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketDamage}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketEliteDamage}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketBodyLength}} || int || 256 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketLazyCurve}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|V3RocketType}} || AircraftType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislPauseFrames}} || int || 10 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislTiltFrames}} || int || 60 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislPitchInitial}} || float || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislPitchFinal}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislTurnRate}} || float || 0.05 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislRaiseRate}} || float || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislAcceleration}} || float || 0.04 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislAltitude}} || int || 768 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislDamage}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislEliteDamage}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislBodyLength}} || int || 128 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislLazyCurve}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DMislType}} || AircraftType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislPauseFrames}} || int || 10 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislTiltFrames}} || int || 30 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislPitchInitial}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislPitchFinal}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislTurnRate}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislRaiseRate}} || float || 1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislAcceleration}} || float || 0.06 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislAltitude}} || int || 768 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislDamage}} || int || 500 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislEliteDamage}} || int || 500 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislBodyLength}} || int || 128 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislLazyCurve}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|CMislType}} || AircraftType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ParadropRadius}} || int || 1024 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SpotlightMovementRadius}} || int || 2000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SpotlightLocationRadius}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SpotlightSpeed}} || float || 0.05 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SpotlightAcceleration}} || float || 0.005 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SpotlightAngle}} || float || 20 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|SpotlightRadius}} || int || 175 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RevealTriggerRadius}} || int || 5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ChargeToDrainRatio}} || float || 3.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WallBuildSpeedCoefficient}} || float || 0.5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ConditionYellowSparkingProbability}} || float || 0.01 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|ConditionRedSparkingProbability}} || float || 0.02 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AITriggerSuccessWeightDelta}} || float || ? || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AITriggerFailureWeightDelta}} || float || ? || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|AITriggerTrackRecordCoefficient}} || float || ? || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|WeedCapacity}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|FlashFrameTime}} || int || 7 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RadarCombatFlashTime}} || int || 21 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RadarEventSpeed}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RadarEventRotationSpeed}} || float || 0.1 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RadarEventSuppressionDistances}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RadarEventVisibilityDurations}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RadarEventDurations}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RadarEventMinRadius}} || int || 5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|RadarEventColorSpeed}} || float || 0.05 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MyEffectivenessCoefficientDefault}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TargetEffectivenessCoefficientDefault}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TargetSpecialThreatCoefficientDefault}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TargetStrengthCoefficientDefault}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TargetDistanceCoefficientDefault}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DumbMyEffectivenessCoefficient}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DumbTargetEffectivenessCoefficient}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DumbTargetSpecialThreatCoefficient}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DumbTargetStrengthCoefficient}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DumbTargetDistanceCoefficient}} || float || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|EnemyHouseThreatBonus}} || int || 0.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|VeinholeMonsterStrength}} || int || 10000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MaxVeinholeGrowth}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|VeinholeGrowthRate}} || int || 100 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|VeinholeShrinkRate}} || int || 100 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|VeinDamage}} || int || 2 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|VeinholeTypeClass}} || TerrainType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|DefaultMirageDisguises}} || vector<TerrainType> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|InfantryBlinkDisguiseTime}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MaximumQueuedObjects}} || int || 5 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|MaxWaypointPathLength}} || int || 15 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TreeStrength}} || int || 25 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|EngineerCaptureLevel}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [General] || {{TTL|TalkBubbleTime}} || float || 300 || | |||
|} | |||
</onlyinclude> | |||
==See also== | ==See also== |
Revision as of 12:49, 13 April 2008
In this section of rules(md).ini, the game's general settings are located.
Applicable INI Flags
These tables show all INI flags applicable1 to General. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.
Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.
1 ↑ "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.