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  [France]
  [France]
  ArmorInfantryMult=.5
  ArmorInfantryMult=1.5


This would multiply the armor of all infantry owned by France by .5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the [[InfantryTypes]] heading.
This would multiply the armor of all infantry owned by France by 1.5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the [[InfantryTypes]] heading.


The value can either be specified as a floating point number, (i.e. .2 or .4) or as a percentage value (i.e. 20% or 40%).
The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).


[[Category:Rules(md).ini Flags]]
[[Category:Rules(md).ini Flags]]

Revision as of 19:51, 1 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ArmorInfantryMult
File(s): Rules(md).ini
Values: percentage / float
Special Values: None
Default: None
Applicable to: Countries


If used this tag defines a multiplier by which the armor value of all infantry owned by the respective house will be multiplied. For example,

[France]
ArmorInfantryMult=1.5

This would multiply the armor of all infantry owned by France by 1.5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the InfantryTypes heading.

The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).