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ArmorInfantryMult: Difference between revisions
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{{Flag | {{Flag | ||
|name= | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=percentage / float | |values=percentage / float | ||
|special=None | |special=None | ||
|default= | |default=1.0 | ||
|types= | |types={{Categ|Countries}} | ||
|games=[[RA2]], [[YR]] | |games=[[RA2]], [[YR]] | ||
}} | }} | ||
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The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%). | The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%). | ||
Revision as of 09:29, 16 July 2006
Flag: | ArmorInfantryMult |
File(s): | Rules(md).ini |
Values: | percentage / float |
Special Values: | None |
Default: | 1.0 |
Applicable to: | Countries |
If used this tag defines a multiplier by which the armor value of all infantry owned by the respective house will be multiplied. For example,
[France] ArmorInfantryMult=1.5
This would multiply the armor of all infantry owned by France by 1.5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the InfantryTypes heading.
The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).