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Crushable: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType can be crushed by VehicleTypes that have Crusher=yes set although this can also be attached to BuildingTypes  that have Wall=yes set.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|special=None
|default=no
|types={{Categ|InfantryTypes}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
Specifies whether this VehicleType can be crushed by {{TTL|Crusher|yes}} vehicles. For more information see [[Who Crushes Who]].
 
''Note:'' From Red Alert and onwards, all rules list {{Tt|Crushable}} like this:
 
;  <<< applies only to terrestrial driving vehicle types >>>
;    Crushable = Can it be crushed by a heavy tracked vehicle (def=no)?
 
Which seems to suggest that this applies to vehicles too, but that is incorrect.

Revision as of 09:37, 13 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Crushable
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: InfantryTypes


Specifies whether this VehicleType can be crushed by Template:TTL vehicles. For more information see Who Crushes Who.

Note: From Red Alert and onwards, all rules list Crushable like this:

;  <<< applies only to terrestrial driving vehicle types >>>
;    Crushable = Can it be crushed by a heavy tracked vehicle (def=no)?

Which seems to suggest that this applies to vehicles too, but that is incorrect.