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Sensors: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this VehicleType has the ability to detect cloaked (submarine) or subterranean units.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|special=none
|default=no
|types={{Categ|VehicleTypes}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
}}
 
Specifies whether this VehicleType has sensors allowing it to detect [[Cloaking System|cloaked]] and [[subterranean]] objects. Before RA2/YR, the range of detection was equal to the {{TTL|Range}} of this vehicle's {{TTL|Primary}} weapon. In RA2/YR, it is specified by {{TTL|SensorsSight}}.

Revision as of 10:42, 10 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sensors
File(s): Rules(md).ini
Values: boolean
Special Values: none
Default: no
Applicable to: VehicleTypes


Specifies whether this VehicleType has sensors allowing it to detect cloaked and subterranean objects. Before RA2/YR, the range of detection was equal to the Template:TTL of this vehicle's Template:TTL weapon. In RA2/YR, it is specified by Template:TTL.