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ArmorInfantryMult: Difference between revisions
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The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%). | The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%). | ||
== See Also == | |||
*[[Armor Multipliers]] | |||
{{NeedTesting}} | {{NeedTesting}} | ||
It is not known what is the relation between this setting and {{Tt|[[Armor#In Difficulty|Armor]]}} set under the {{TTL|Difficulty}} sections. | It is not known what is the relation between this setting and {{Tt|[[Armor#In Difficulty|Armor]]}} set under the {{TTL|Difficulty}} sections. |
Revision as of 09:58, 10 September 2006
Flag: | ArmorInfantryMult |
File(s): | Rules(md).ini |
Values: | percentage / float |
Special Values: | None |
Default: | 1.0 |
Applicable to: | Countries |
If used this tag defines a multiplier by which the armor value of all infantry owned by the respective house will be multiplied. For example,
[France] ArmorInfantryMult=1.5
This would multiply the armor of all infantry owned by France by 1.5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the InfantryTypes heading.
The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).
See Also
Template:NeedTesting
It is not known what is the relation between this setting and Armor set under the Template:TTL sections.