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Events/RA2YR: Difference between revisions
< Events
m +Referencing |
cleaner, more readable table layout |
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Events are a separate section like in TS, so Triggers can have multiple Events with up to two/three{{yro}} parameters. The game assumes the Trigger, Event and Action all share the same ID. So a Trigger which has ID {{Tt|12451245}} uses the Event list with ID {{Tt|12451245}}. | Events are a separate section like in TS, so Triggers can have multiple Events with up to two/three{{yro}} parameters. The game assumes the Trigger, Event and Action all share the same ID. So a Trigger which has ID {{Tt|12451245}} uses the Event list with ID {{Tt|12451245}}. | ||
{| style="width: | {| style="width: 100%;" align="center" class="table_descrow" | ||
|- style=" | |+ '''List of available Map Events''' | ||
! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | |- style="border-bottom-style: hidden;" | ||
! rowspan=2 | Event | ! style="width: 5em;" rowspan="2" style="border-right: 1px solid #aaaaaa;" | Code {{Fnl|1}} | ||
! style="text-align: center;" colspan=3 | Parameter types | ! rowspan="2" style="border-right: 1px solid #aaaaaa;" | Event | ||
|- style=" | ! style="text-align: center; border-bottom-style: hidden;" colspan=3 | Parameter types | ||
! style="width: 6em; text-align: center;" | #1 (P1) | |- style="border-top-style: hidden; background-color: #e5e5e5;" | ||
! style="width: 6em; text-align: center;" | #2 (P2) | ! style="width: 6em; text-align: center; border-left: 1px solid #000000; border-right-style: hidden;" | #1 (P1) | ||
! style="width: 6em; text-align: center;" | #3 (P3) | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #2 (P2) | ||
|- | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #3 (P3) | ||
| rowspan=2 | {{Tt|0}} | |- style="border-top: 1px solid #000000;" | ||
| {{Tt|None}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|0}} | ||
| style="padding-left: 3px;" | {{Tt|None}} | |||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | No Event - cannot be activated | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|1}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|1}} | ||
| {{Tt|Entered by}} | | style="padding-left: 3px;" | {{Tt|Entered by}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | House P2 enters attached building/celltag | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|2}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|2}} | ||
| {{Tt|Spied by}} | | style="padding-left: 3px;" | {{Tt|Spied by}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | House P2 sends a spy into attached building | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|3}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|3}} | ||
| {{Tt|Thieved by}} | | style="padding-left: 3px;" | {{Tt|Thieved by}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Doesn't work | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|4}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|4}} | ||
| {{Tt|Discovered by player}} | | style="padding-left: 3px;" | {{Tt|Discovered by player}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | House owning the attached object is discovered by the player | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|5}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|5}} | ||
| {{Tt|House Discovered}} | | style="padding-left: 3px;" | {{Tt|House Discovered}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | House P2 is discovered by the player | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|6}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|6}} | ||
| {{Tt|Attacked by anybody}} | | style="padding-left: 3px;" | {{Tt|Attacked by anybody}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached object is attacked by anybody | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|7}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|7}} | ||
| {{Tt|Destroyed by anybody}} | | style="padding-left: 3px;" | {{Tt|Destroyed by anybody}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached object is destroyed by anybody | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|8}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|8}} | ||
| {{Tt|Any event}} | | style="padding-left: 3px;" | {{Tt|Any event}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Any event | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|9}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|9}} | ||
| {{Tt|Destroyed, Units, All}} | | style="padding-left: 3px;" | {{Tt|Destroyed, Units, All}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | All units of house P2 are destroyed (''does '''not''''' include civilian objects) | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|10}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|10}} | ||
| {{Tt|Destroyed, Buildings, All}} | | style="padding-left: 3px;" | {{Tt|Destroyed, Buildings, All}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | All buildings of house P2 are destroyed (''does '''not''''' include civilian objects) | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|11}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|11}} | ||
| {{Tt|Destroyed, All}} | | style="padding-left: 3px;" | {{Tt|Destroyed, All}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | All objects of house P2 are destroyed (''does '''not''''' include civilian objects) | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|12}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|12}} | ||
| {{Tt|Credits exceed}} | | style="padding-left: 3px;" | {{Tt|Credits exceed}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | credits | | style="text-align: center;" | credits | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | HOUSE{{Fnl|2}} has at least P2 credits | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|13}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|13}} | ||
| {{Tt|Elapsed time}} | | style="padding-left: 3px;" | {{Tt|Elapsed time}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | time | | style="text-align: center;" | time | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | (P2/10) minutes have passed in this mission | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|14}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|14}} | ||
| {{Tt|Mission timer expired}} | | style="padding-left: 3px;" | {{Tt|Mission timer expired}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Mission timer expired | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|15}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|15}} | ||
| {{Tt|Destroyed, Buildings, #}} | | style="padding-left: 3px;" | {{Tt|Destroyed, Buildings, #}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | counter | | style="text-align: center;" | counter | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Exactly P2 buildings owned by HOUSE have been destroyed (''does'' include civilian objects) | ||
|- style=" | | style="border-top-style: hidden;" | | ||
! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | | style="border-top-style: hidden;" | | ||
! rowspan=2 | Event | | style="border-top-style: hidden;" | | ||
! style="text-align: center;" colspan=3 | Parameter types | |- style="border-bottom-style: hidden; background-color: #e5e5e5; border-top: 1px solid #000000;" | ||
|- style=" | ! style="width: 5em;" rowspan="2" style="border-right: 1px solid #aaaaaa;" | Code {{Fnl|1}} | ||
! style="width: 6em; text-align: center;" | #1 (P1) | ! rowspan="2" style="border-right: 1px solid #aaaaaa;" | Event | ||
! style="width: 6em; text-align: center;" | #2 (P2) | ! style="text-align: center; border-bottom-style: hidden;" colspan=3 | Parameter types | ||
! style="width: 6em; text-align: center;" | #3 (P3) | |- style="border-top-style: hidden; background-color: #e5e5e5;" | ||
|- | ! style="width: 6em; text-align: center; border-left: 1px solid #000000; border-right-style: hidden;" | #1 (P1) | ||
| rowspan=2 | {{Tt|16}} | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #2 (P2) | ||
| {{Tt|Destroyed, Units, #}} | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #3 (P3) | ||
|- style="border-top: 1px solid #000000;" | |||
| rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|16}} | |||
| style="padding-left: 3px;" | {{Tt|Destroyed, Units, #}} | |||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | counter | | style="text-align: center;" | counter | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Exactly P2 units owned by HOUSE have been destroyed (''does'' include civilian objects) | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|17}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|17}} | ||
| {{Tt|No factories left}} | | style="padding-left: 3px;" | {{Tt|No factories left}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | HOUSE has no buildings with a valid {{TTL|Factory}} set | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|18}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|18}} | ||
| {{Tt|Civilians evacuated}} | | style="padding-left: 3px;" | {{Tt|Civilians evacuated}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Civilian objects owned by HOUSE have left the map (See {{TTL|CivEvac}} ) | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|19}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|19}} | ||
| {{Tt|Build building type}} | | style="padding-left: 3px;" | {{Tt|Build building type}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Building# | | style="text-align: center;" | Building# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Building whose internal index is P2 is placed on the map | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|20}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|20}} | ||
| {{Tt|Build unit type}} | | style="padding-left: 3px;" | {{Tt|Build unit type}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Unit# | | style="text-align: center;" | Unit# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Unit whose internal index is P2 is placed on the map | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|21}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|21}} | ||
| {{Tt|Build infantry type}} | | style="padding-left: 3px;" | {{Tt|Build infantry type}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Infantry# | | style="text-align: center;" | Infantry# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Infantry whose internal index is P2 is placed on the map | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|22}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|22}} | ||
| {{Tt|Build aircraft type}} | | style="padding-left: 3px;" | {{Tt|Build aircraft type}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Aircraft# | | style="text-align: center;" | Aircraft# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Aircraft whose internal index is P2 is placed on the map | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|23}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|23}} | ||
| {{Tt|Leaves map (team)}} | | style="padding-left: 3px;" | {{Tt|Leaves map (team)}} | ||
| style="text-align: center;" | TeamType# | | style="text-align: center;" | TeamType# | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | TeamType with index P1 leaves the map | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|24}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|24}} | ||
| {{Tt|Zone entry by}} | | style="padding-left: 3px;" | {{Tt|Zone entry by}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached celltrigger's zone entered by house P2 | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|25}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|25}} | ||
| {{Tt|Crosses horizontal line}} | | style="padding-left: 3px;" | {{Tt|Crosses horizontal line}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | House P2 crosses the horizontal line of the attached celltag | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|26}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|26}} | ||
| {{Tt|Crosses vertical line}} | | style="padding-left: 3px;" | {{Tt|Crosses vertical line}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | House P2 crosses the vertical line of the attached celltag | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|27}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|27}} | ||
| {{Tt|Global is set}} | | style="padding-left: 3px;" | {{Tt|Global is set}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Global# | | style="text-align: center;" | Global# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Global variable with index P2 is set | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|28}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|28}} | ||
| {{Tt|Global is clear}} | | style="padding-left: 3px;" | {{Tt|Global is clear}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Global# | | style="text-align: center;" | Global# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Global variable with index P2 is cleared | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|29}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|29}} | ||
| {{Tt|Destroyed, Fakes, All}} | | style="padding-left: 3px;" | {{Tt|Destroyed, Fakes, All}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Doesn't work, fires immediately | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|30}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|30}} | ||
| {{Tt|Low power}} | | style="padding-left: 3px;" | {{Tt|Low power}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | House P2 is in a low power situation | ||
|- style=" | | style="border-top-style: hidden;" | | ||
! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | | style="border-top-style: hidden;" | | ||
! rowspan=2 | Event | | style="border-top-style: hidden;" | | ||
! style="text-align: center;" colspan=3 | Parameter types | |- style="border-bottom-style: hidden; background-color: #e5e5e5; border-top: 1px solid #000000;" | ||
|- style=" | ! style="width: 5em;" rowspan="2" style="border-right: 1px solid #aaaaaa;" | Code {{Fnl|1}} | ||
! style="width: 6em; text-align: center;" | #1 (P1) | ! rowspan="2" style="border-right: 1px solid #aaaaaa;" | Event | ||
! style="width: 6em; text-align: center;" | #2 (P2) | ! style="text-align: center; border-bottom-style: hidden;" colspan=3 | Parameter types | ||
! style="width: 6em; text-align: center;" | #3 (P3) | |- style="border-top-style: hidden; background-color: #e5e5e5;" | ||
|- | ! style="width: 6em; text-align: center; border-left: 1px solid #000000; border-right-style: hidden;" | #1 (P1) | ||
| rowspan=2 | {{Tt|31}} | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #2 (P2) | ||
| {{Tt|All bridges destroyed}} | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #3 (P3) | ||
|- style="border-top: 1px solid #000000;" | |||
| rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|31}} | |||
| style="padding-left: 3px;" | {{Tt|All bridges destroyed}} | |||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached bridge destroyed | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|32}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|32}} | ||
| {{Tt|Building exists}} | | style="padding-left: 3px;" | {{Tt|Building exists}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Building# | | style="text-align: center;" | Building# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | HOUSE owns a building with internal number P2 | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|33}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|33}} | ||
| {{Tt|Selected by player}} | | style="padding-left: 3px;" | {{Tt|Selected by player}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached object is selected by the player (single-player only) | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|34}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|34}} | ||
| {{Tt|Comes near waypoint...}} | | style="padding-left: 3px;" | {{Tt|Comes near waypoint...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Waypoint# | | style="text-align: center;" | Waypoint# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | HOUSE approaches waypoint P2 | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|35}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|35}} | ||
| {{Tt|Enemy In Spotlight...}} | | style="padding-left: 3px;" | {{Tt|Enemy In Spotlight...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Enemy unit enters the spotlight cast by the attached building | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|36}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|36}} | ||
| {{Tt|Local is set...}} | | style="padding-left: 3px;" | {{Tt|Local is set...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Local# | | style="text-align: center;" | Local# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Local variable with index P2 is set | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|37}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|37}} | ||
| {{Tt|Local is clear...}} | | style="padding-left: 3px;" | {{Tt|Local is clear...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Local# | | style="text-align: center;" | Local# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Local variable with index P2 is cleared | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|38}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|38}} | ||
| {{Tt|First damaged (combat only)}} | | style="padding-left: 3px;" | {{Tt|First damaged (combat only)}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached object suffering first damage from combat damage from combat damage only | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|39}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|39}} | ||
| {{Tt|Half health (combat only)}} | | style="padding-left: 3px;" | {{Tt|Half health (combat only)}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached object damaged to half health from combat damage only | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|40}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|40}} | ||
| {{Tt|Quarter health (combat only)}} | | style="padding-left: 3px;" | {{Tt|Quarter health (combat only)}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached object damaged to quarter health from combat damage only. | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|41}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|41}} | ||
| {{Tt|First damaged (any source)}} | | style="padding-left: 3px;" | {{Tt|First damaged (any source)}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached object first suffering from combat damage from any source. | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|42}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|42}} | ||
| {{Tt|Half health (any source)}} | | style="padding-left: 3px;" | {{Tt|Half health (any source)}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached object damaged to half health from any source | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|43}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|43}} | ||
| {{Tt|Quarter health (any source)}} | | style="padding-left: 3px;" | {{Tt|Quarter health (any source)}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached object damaged to quarter health from any source | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|44}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|44}} | ||
| {{Tt|Attacked by (house)...}} | | style="padding-left: 3px;" | {{Tt|Attacked by (house)...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached object attacked by some unit of house P2 | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|45}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|45}} | ||
| {{Tt|Ambient light below}} | | style="padding-left: 3px;" | {{Tt|Ambient light below}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | number | | style="text-align: center;" | number | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Ambient light drops below a certain percentage (P2%) | ||
|- style=" | | style="border-top-style: hidden;" | | ||
! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | | style="border-top-style: hidden;" | | ||
! rowspan=2 | Event | | style="border-top-style: hidden;" | | ||
! style="text-align: center;" colspan=3 | Parameter types | |- style="border-bottom-style: hidden; background-color: #e5e5e5; border-top: 1px solid #000000;" | ||
|- style=" | ! style="width: 5em;" rowspan="2" style="border-right: 1px solid #aaaaaa;" | Code {{Fnl|1}} | ||
! style="width: 6em; text-align: center;" | #1 (P1) | ! rowspan="2" style="border-right: 1px solid #aaaaaa;" | Event | ||
! style="width: 6em; text-align: center;" | #2 (P2) | ! style="text-align: center; border-bottom-style: hidden;" colspan=3 | Parameter types | ||
! style="width: 6em; text-align: center;" | #3 (P3) | |- style="border-top-style: hidden; background-color: #e5e5e5;" | ||
|- | ! style="width: 6em; text-align: center; border-left: 1px solid #000000; border-right-style: hidden;" | #1 (P1) | ||
| rowspan=2 | {{Tt|46}} | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #2 (P2) | ||
| {{Tt|Ambient light above}} | ! style="width: 6em; text-align: center; border-left-style: hidden;" | #3 (P3) | ||
|- style="border-top: 1px solid #000000;" | |||
| rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|46}} | |||
| style="padding-left: 3px;" | {{Tt|Ambient light above}} | |||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | number | | style="text-align: center;" | number | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Ambient light rises above a certain percentage (P2%) | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|47}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|47}} | ||
| {{Tt|Elapsed Scenario Time}} | | style="padding-left: 3px;" | {{Tt|Elapsed Scenario Time}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | time | | style="text-align: center;" | time | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Exactly P2 seconds have elapsed since start of scenario | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|48}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|48}} | ||
| {{Tt|Destroyed by anything}} | | style="padding-left: 3px;" | {{Tt|Destroyed by anything}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Attached object destroyed by anything | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|49}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|49}} | ||
| {{Tt|Pickup Crate}} | | style="padding-left: 3px;" | {{Tt|Pickup Crate}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Crate is picked up by the attached object | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|50}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|50}} | ||
| {{Tt|Pickup Crate (any)}} | | style="padding-left: 3px;" | {{Tt|Pickup Crate (any)}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Crate picked up by any unit | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|51}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|51}} | ||
| {{Tt|Random delay...}} | | style="padding-left: 3px;" | {{Tt|Random delay...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | time | | style="text-align: center;" | time | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Fires after a random time between 50 and 150 % of time specified in P2 (frames) elapses since trigger was enabled | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|52}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|52}} | ||
| {{Tt|Credits below...}} | | style="padding-left: 3px;" | {{Tt|Credits below...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | credits | | style="text-align: center;" | credits | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | HOUSE owns less than P2 credits | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|53}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|53}} | ||
| {{Tt|Spy entering as House...}} | | style="padding-left: 3px;" | {{Tt|Spy entering as House...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | A spy disguised as house P2 enters attached object | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|54}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|54}} | ||
| {{Tt|Spy entering as Infantry...}} | | style="padding-left: 3px;" | {{Tt|Spy entering as Infantry...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Infantry# | | style="text-align: center;" | Infantry# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | A spy disguised as infantry index P2 enters the attached object | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|55}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|55}} | ||
| {{Tt|Destroyed Units, Naval...}} | | style="padding-left: 3px;" | {{Tt|Destroyed Units, Naval...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | All naval units of house P2 have been destroyed | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|56}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|56}} | ||
| {{Tt|Destroyed Units, Land...}} | | style="padding-left: 3px;" | {{Tt|Destroyed Units, Land...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | All land units of house P2 have been destroyed | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|57}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|57}} | ||
| {{Tt|Building does not exist}} | | style="padding-left: 3px;" | {{Tt|Building does not exist}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Building# | | style="text-align: center;" | Building# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | No buildings with index P2 (owned by HOUSE) exist on the map | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|58}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|58}} | ||
| {{Tt|Power Full...}} | | style="padding-left: 3px;" | {{Tt|Power Full...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | House P2's power is at 100%. | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|59}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|59}} | ||
| {{Tt|Entered or Overflown By...}} | | style="padding-left: 3px;" | {{Tt|Entered or Overflown By...}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | House# | | style="text-align: center;" | House# | ||
| style="text-align: center;" | - | | style="text-align: center;" | - | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | Objects owned by house P2 move over the attached cell | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|60}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|60}} | ||
| {{ | | {{Tt|TechType Exists}}{{yro}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | counter | | style="text-align: center;" | counter | ||
| style="text-align: center;" | Building ID | | style="text-align: center;" | Building ID | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | At least this many (P2) buildings (ID=P3) exist on the map | ||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
| style="border-top-style: hidden;" | | |||
|- | |- | ||
| rowspan=2 | {{Tt|61}} | | rowspan="2" style="border-right: 1px solid #aaaaaa; text-align: center; vertical-align: top;" | {{Tt|61}} | ||
| | | {{Tt|TechType does not Exist}}{{yro}} | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | 0 | | style="text-align: center;" | 0 | ||
| style="text-align: center;" | Building ID | | style="text-align: center;" | Building ID | ||
|- | |- | ||
| | | style="border-top-style: hidden; padding-left: 3em;" | There are no buildings P3 on the map | ||
|- style=" | | style="border-top-style: hidden;" | | ||
! style="width: 5em;" rowspan=2 | Code {{Fnl|1}} | | style="border-top-style: hidden;" | | ||
! rowspan=2 | Event | | style="border-top-style: hidden;" | | ||
! style="text-align: center;" colspan=3 | Parameter types | |- style="border-bottom-style: hidden; background-color: #e5e5e5; border-top: 1px solid #000000;" | ||
|- style=" | ! style="width: 5em;" rowspan="2" style="border-right: 1px solid #aaaaaa;" | Code {{Fnl|1}} | ||
! style="width: 6em; text-align: center;" | #1 (P1) | ! rowspan="2" style="border-right: 1px solid #aaaaaa;" | Event | ||
! style="width: 6em; text-align: center;" | #2 (P2) | ! style="text-align: center; border-bottom-style: hidden;" colspan=3 | Parameter types | ||
! style="width: 6em; text-align: center;" | #3 (P3) | |- style="border-top-style: hidden; background-color: #e5e5e5;" | ||
! style="width: 6em; text-align: center; border-left: 1px solid #000000; border-right-style: hidden;" | #1 (P1) | |||
! style="width: 6em; text-align: center; border-left-style: hidden;" | #2 (P2) | |||
! style="width: 6em; text-align: center; border-left-style: hidden;" | #3 (P3) | |||
|} | |} | ||
Revision as of 14:11, 14 September 2006
Events are a separate section like in TS, so Triggers can have multiple Events with up to two/three parameters. The game assumes the Trigger, Event and Action all share the same ID. So a Trigger which has ID 12451245 uses the Event list with ID 12451245.
Events take two parameters (third parameter - string - is needed for events #60 and #61), which default to 0.
Notes
1 ↑ This column specifies the code to be written in the Event's "condition" slot, e.g. E1 in the Events page.
2 ↑ HOUSE in this document refers to the house owning the Trigger, labeled "HOUSE" in the Triggers page.
- Referencing items
- As you probably noticed, some of the Parameter descriptions in this table end with "#". The reason for that is:
- Some parameters take their values to be indexes of objects, others assume they are the identifiers of those objects.
- For convenience, if the parameter's description in the table ends with a "#" symbol, you should use the object's index in its appropriate list, otherwise you should use its ID.
- Also note: All entries in column P7 are expected to be literal, so you have to convert all the numbers into letters like this:
- 0 is "A", 1 is "B", 25 is "Z", 26 is "AA", just like the columnm numbering in your favourite spreadsheet program.