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TurretSpins: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines if the turret on this object continually spins in a full circle (spinning is anti-clockwise).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=booleans
|default=no
|types={{Categ|VehicleTypes}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
If set to yes, the turret of this VehicleType will continuously spin around. The unit will therefore only attack other units when the turret allows it to (points in the right direction or the weapon is {{TTL|OmniFire|yes}}).

Revision as of 14:09, 25 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurretSpins
File(s): Rules(md).ini
Values: booleans
Default: no
Applicable to: VehicleTypes


If set to yes, the turret of this VehicleType will continuously spin around. The unit will therefore only attack other units when the turret allows it to (points in the right direction or the weapon is Template:TTL).