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ArmorInfantryMult: Difference between revisions
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Added Armor Multipliers |
Nighthawk200 (talk | contribs) m Template Updated |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=percentage / float | |values=percentage / float | ||
|default=1.0 | |default=1.0 | ||
|types={{Categ|Countries}} | |types={{Categ|Countries}} | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Revision as of 18:24, 25 February 2007
Flag: | ArmorInfantryMult |
File(s): | Rules(md).ini |
Values: | percentage / float |
Default: | 1.0 |
Applicable to: | Countries |
If used this tag defines a multiplier by which the armor value of all infantry owned by the respective house will be multiplied. For example,
[France] ArmorInfantryMult=1.5
This would multiply the armor of all infantry owned by France by 1.5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the InfantryTypes heading.
The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).
See Also
Template:NeedTesting
It is not known what is the relation between this setting and Armor set under the Template:TTL sections.