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Talk:LandTargeting: Difference between revisions
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I feel that this article missinforms about the AG/AA/AN/AS logic. To take the example described, I could achieve the same effect by adding the ''AS=yes'' tag to the secondary weapon. However, the Naval/Ground -targeting logic is easier to use as you only need to find the unit in question to change it, rather than both weapons. | I feel that this article missinforms about the AG/AA/AN/AS logic. To take the example described, I could achieve the same effect by adding the ''AS=yes'' tag to the secondary weapon. However, the Naval/Ground -targeting logic is easier to use as you only need to find the unit in question to change it, rather than both weapons. | ||
--[[User:MCV|MCV]] 09:46, 8 June 2007 (CEST) | --[[User:MCV|MCV]] 09:46, 8 June 2007 (CEST) | ||
so you are saying the AN and AS tags still work? i supose this could be used as a basis for the 3rd and 4th weapons logic to specify what weapons can shoot at what rather than trying to add more states to LandTargeting and NavalTargeting//[[User:Bobingabout|Bobingabout]] 12:22, 8 June 2007 (CEST) |
Revision as of 10:22, 8 June 2007
I feel that this article missinforms about the AG/AA/AN/AS logic. To take the example described, I could achieve the same effect by adding the AS=yes tag to the secondary weapon. However, the Naval/Ground -targeting logic is easier to use as you only need to find the unit in question to change it, rather than both weapons. --MCV 09:46, 8 June 2007 (CEST) so you are saying the AN and AS tags still work? i supose this could be used as a basis for the 3rd and 4th weapons logic to specify what weapons can shoot at what rather than trying to add more states to LandTargeting and NavalTargeting//Bobingabout 12:22, 8 June 2007 (CEST)