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Voxel (INI flag): Difference between revisions
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m Typo |
m Template fix |
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{{flag|files= | {{flag | ||
|files={{Categ|Art(md).ini}} | |||
|values=string | |||
|types=VehicleTypes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
|xgamer=yes}} | |||
Specifies whether or not the unit’s image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to “yes”. | Specifies whether or not the unit’s image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to “yes”. | ||
[[Category:Gameslist not complete]] | [[Category:Gameslist not complete]] |
Revision as of 14:24, 5 April 2008
Flag: | Voxel (INI flag) |
File(s): | Art(md).ini |
Values: | string |
Applicable to: | VehicleTypes |
This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of ART.INI Guide. |
Specifies whether or not the unit’s image file (dictated by its header) is a voxel, and thus the game should treat it differently than a SHP file. Some tags will check this tag first to see if it is set to “yes”.