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Difference between revisions of "Remapable"

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{{flag|files={{Categ|Art(md).ini}}|values=boolean|types=VehicleTypes|ra2=yes|yr=yes|rp=yes|xgamer=yes}}[[Category:Gameslist not complete]]
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{{flag|files={{Categ|Art(md).ini}}|values=boolean|ra2=yes|yr=yes|rp=yes|xgamer=yes}}[[Category:Gameslist not complete]]
 
If this is set to yes, then this tells the game that the unit’s image file (SHP or Voxel) contains special red pixels that may be automatically recolored to the color of the owner of the unit. These special pixels are located in the unittem.pal, the unitsno.pal, and the uniturb.pal. These pixels are index 16 to 31.
 
If this is set to yes, then this tells the game that the unit’s image file (SHP or Voxel) contains special red pixels that may be automatically recolored to the color of the owner of the unit. These special pixels are located in the unittem.pal, the unitsno.pal, and the uniturb.pal. These pixels are index 16 to 31.

Revision as of 15:28, 5 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Remapable
File(s): Art(md).ini
Values: boolean

This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of ART.INI Guide.



If this is set to yes, then this tells the game that the unit’s image file (SHP or Voxel) contains special red pixels that may be automatically recolored to the color of the owner of the unit. These special pixels are located in the unittem.pal, the unitsno.pal, and the uniturb.pal. These pixels are index 16 to 31.