CombatDamage: Difference between revisions
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Appendix - Listing Applicable INI flags |
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In this section of [[Rules|rules(md).ini]], the game's combat, damage and related settings are located. | In this section of [[Rules|rules(md).ini]], the game's combat, damage and related settings are located. | ||
== Applicable INI Flags == | |||
{{Applicable INI Flags}} | |||
<onlyinclude> | |||
{{Applicable INI Flags Header|[CombatDamage]}} | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|AmmoCrateDamage}} || int || 100 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|IonCannonDamage}} || int || 700 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|RailgunDamageRadius}} || int || 128 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|TiberiumExplosionDamage}} || int || 100 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|TiberiumStrength}} || int || 10 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|Scorches}} || vector<SmudgeType> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|Scorches1}} || vector<SmudgeType> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|Scorches2}} || vector<SmudgeType> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|Scorches3}} || vector<SmudgeType> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|Scorches4}} || vector<SmudgeType> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|SplashList}} || vector<Animation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|FlameDamage}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|FlameDamage2}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|C4Warhead}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|CrushWarhead}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|V3Warhead}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DMislWarhead}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|V3EliteWarhead}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DMislEliteWarhead}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|CMislWarhead}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|CMislEliteWarhead}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|IvanWarhead}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|CanDetonateTimeBomb}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|CanDetonateDeathBomb}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DeathWeapon}} || WeaponType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|IvanDamage}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|IvanTimedDelay}} || int || 450 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|IvanIconFlickerRate}} || int || 8 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|IronCurtainDuration}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|PsychicRevealRadius}} || int || 3 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|OccupyDamageMultiplier}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|OccupyROFMultiplier}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|OccupyWeaponRange}} || int || 5 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|BunkerDamageMultiplier}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|BunkerROFMultiplier}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|BunkerWeaponRangeBonus}} || int || 2 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|OpenToppedDamageMultiplier}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|OpenToppedRangeBonus}} || int || 2 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|OpenToppedWarpDistance}} || int || 5 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|OverloadCount}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|OverloadDamage}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|OverloadFrames}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|MindControlAttackLineFrames}} || int || 15 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DrainAnimationType}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DrainMoneyFrameDelay}} || int || 100 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DrainMoneyAmount}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|FallingDamageMultiplier}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|CurrentStrengthDamage}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|ControlledAnimationType}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|PermaControlledAnimationType}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|IonCannonWarhead}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DefaultLargeGreySmokeSystem}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DefaultSmallGreySmokeSystem}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DefaultSparkSystem}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DefaultLargeRedSmokeSystem}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DefaultSmallRedSmokeSystem}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DefaultDebrisSmokeSystem}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DefaultFireStreamSystem}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DefaultTestParticleSystem}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|DefaultRepairParticleSystem}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|BerzerkAllowed}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|TurboBoost}} || float || 1.5 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|AtomDamage}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|BallisticScatter}} || float || 256 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|BridgeStrength}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|C4Delay}} || float || 0.03 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|Crush}} || float || 384 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|ExpSpread}} || float || 0.5 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|FireSuppress}} || float || 256 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|HomingScatter}} || float || 512 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|MaxDamage}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|MinDamage}} || int || 1 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|TiberiumExplosive}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|PlayerAutoCrush}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|PlayerReturnFire}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|PlayerScatter}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|TreeTargeting}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|Incoming}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{TTL|CollapseChance}} || int || 100 || | |||
|} | |||
</onlyinclude> | |||
==See also== | ==See also== |
Revision as of 12:51, 13 April 2008
In this section of rules(md).ini, the game's combat, damage and related settings are located.
Applicable INI Flags
These tables show all INI flags applicable1 to CombatDamage. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.
Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.
1 ↑ "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | [CombatDamage] | Template:TTL | int | 100 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 700 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 128 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 100 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 10 | |
Rules(md).ini | [CombatDamage] | Template:TTL | vector<SmudgeType> | {} | |
Rules(md).ini | [CombatDamage] | Template:TTL | vector<SmudgeType> | {} | |
Rules(md).ini | [CombatDamage] | Template:TTL | vector<SmudgeType> | {} | |
Rules(md).ini | [CombatDamage] | Template:TTL | vector<SmudgeType> | {} | |
Rules(md).ini | [CombatDamage] | Template:TTL | vector<SmudgeType> | {} | |
Rules(md).ini | [CombatDamage] | Template:TTL | vector<Animation> | {} | + |
Rules(md).ini | [CombatDamage] | Template:TTL | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | boolean | 0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | boolean | 0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | WeaponType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 1000 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 450 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 8 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 3 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 1.0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 1.0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 5 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 1.0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 1.0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 2 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 1.0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 2 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 5 | |
Rules(md).ini | [CombatDamage] | Template:TTL | vector<int> | {} | |
Rules(md).ini | [CombatDamage] | Template:TTL | vector<int> | {} | |
Rules(md).ini | [CombatDamage] | Template:TTL | vector<int> | {} | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 15 | |
Rules(md).ini | [CombatDamage] | Template:TTL | Animation | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 100 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 1.0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | boolean | 1 | |
Rules(md).ini | [CombatDamage] | Template:TTL | Animation | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | Animation | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | Template:TTL | boolean | 0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 1.5 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 1000 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 256 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 1000 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 0.03 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 384 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 0.5 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 256 | |
Rules(md).ini | [CombatDamage] | Template:TTL | float | 512 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 1000 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 1 | |
Rules(md).ini | [CombatDamage] | Template:TTL | boolean | 0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | boolean | 0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | boolean | 0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | boolean | 0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | boolean | 0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 0 | |
Rules(md).ini | [CombatDamage] | Template:TTL | int | 100 |