ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Difference between revisions of "Pro:gen"
From ModEnc
m (Preview button is there for a reason. Use it instead of revision spamming. Adding modbar, fixing links.) |
BlueGalactic (talk | contribs) m |
||
Line 3: | Line 3: | ||
Due to its customizable coding, Pro:Gen is easy to modify and derivative works can be made from it. The latest version is version 2.6 (Director's Cut) which adds 21 Generals missions ({{fnl|1}}) to the 15 Zero Hour ones ({{fnl|2}}) for a total of 36 missions. | Due to its customizable coding, Pro:Gen is easy to modify and derivative works can be made from it. The latest version is version 2.6 (Director's Cut) which adds 21 Generals missions ({{fnl|1}}) to the 15 Zero Hour ones ({{fnl|2}}) for a total of 36 missions. | ||
+ | |||
+ | Note: The Pro:Gen mod for Generals (latest version 1.9) is no longer available at DeeZire.net. You can download it at several foreign websites like http://www.hugi.is/strategy/, where the link is under the Generals section. | ||
==Homepage== | ==Homepage== |
Revision as of 00:39, 29 May 2008
Pro:Gen is a modification created by DeeZire for Command and Conquer Generals Zero Hour that adds some new units to every faction, reenables the Boss General as a playable faction, and adds 2 new boss factions to the game.
Due to its customizable coding, Pro:Gen is easy to modify and derivative works can be made from it. The latest version is version 2.6 (Director's Cut) which adds 21 Generals missions (1) to the 15 Zero Hour ones (2) for a total of 36 missions.
Note: The Pro:Gen mod for Generals (latest version 1.9) is no longer available at DeeZire.net. You can download it at several foreign websites like http://www.hugi.is/strategy/, where the link is under the Generals section.