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DetectionDistance: Difference between revisions
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Updating with OBSOLETE (copying obsoleteness info from SecretHouses, obsoleteness needs a better display, this is too subtle) |
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{{ | {{flag | ||
Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes. | |files={{categ|ini=rules}} | ||
|values={{values|integer}} | |||
|types={{Categ|InfantryTypes}} | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
{{Obsolete}} | |||
Parsed, but has no effect in-game. | |||
<span style="text-decoration: line-through;">Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.</span> |
Revision as of 19:21, 7 June 2008
Flag: | DetectionDistance |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Applicable to: | InfantryTypes |
Logic related to DetectionDistance, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
Parsed, but has no effect in-game.
Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.