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Accelerates: Difference between revisions

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Nighthawk200 (talk | contribs)
Well, I suppose I'll go back to dedeezirifying until the RockPatch issue is resolved.
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'true' or 'false' and determines if this unit gets a Speed= boost when it moves continually and uninterrupted.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|VehicleTypes}}
|values={{values|Booleans}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}This flag determines whether this unit will accelerate to reach its given {{TTL|Speed}} as opposed to just jumping to that speed level straight away.

Revision as of 14:41, 15 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Accelerates
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: VehicleTypes


This flag determines whether this unit will accelerate to reach its given Template:TTL as opposed to just jumping to that speed level straight away.