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Glossary of Common Editing Terms: Difference between revisions

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m Reverted edit of 85.255.113.157, changed back to last version by Renegade
Put in alphabetical order and added some new terms.
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*[[Cameo]]/build icon - the image you see in the sidebar, usually with the name underneath.
*Section - the part of the INI file, describing a certain unit. Starts with a [NAME], followed by a list of Tag=Value form data.
*Unit - Any player owned item, including soldiers, ground vehicles, aircraft, and naval vessels.
*Frame - time measurement, at middle speed setting 15 frames equal 1 second.
*[[Voxel]] - Volume pixel, a small colored cube, a lot of voxels make up a VXL file.
*Comment - the text after a semi-colon, ignored by the game engine, usually filled with developer notes.
*[[AI]] - Artificial Intelligence.
*[[AI]] - Artificial Intelligence.
*[[Cameo]]/build icon - The image you see in the sidebar, usually with the name underneath
*Comment -
*Frame - Time measurement, at middle speed setting 15 frames=1second.
*HVA - A file that dictates the animation of a voxel(if any), and placement of sections All voxels are required to have one, or the game will crash.
*INI - Text files stored inside of the game controlling various data.
*Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followe by list of Tag=Value form data.
*SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building.
*Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.


'''(original version by DCoder)'''
'''(original version by DCoder)'''


[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
[[Category:General_Editing_Information]]
[[Category:General_Editing_Information]]

Revision as of 23:07, 16 June 2008

  • AI - Artificial Intelligence.
  • Cameo/build icon - The image you see in the sidebar, usually with the name underneath
  • Comment -
  • Frame - Time measurement, at middle speed setting 15 frames=1second.
  • HVA - A file that dictates the animation of a voxel(if any), and placement of sections All voxels are required to have one, or the game will crash.
  • INI - Text files stored inside of the game controlling various data.
  • Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followe by list of Tag=Value form data.
  • SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building.
  • Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.

(original version by DCoder)