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IgnoreGlobalAITriggers: Difference between revisions

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Update (files=categ|Maps needs some improvement)
 
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{{DeeZireInclusion}}<br />
{{flag
Can be set to 'yes' or 'no' and determines whether or not the global AITriggerTypes are to be used by the computer player(s) on this map. Global AITriggerTypes can only be defined AI.INI and to be considered as global (i.e. automatically enabled and thus usable on all maps) they must be suffixed by '-G'. See the AI.INI Guide for more details. Setting this to 'yes' results in the computer ignoring the entire AI.INI file whilst playing on this map, meaning the AI will be very poor indeed.
|values={{values|boolean}}
|types={{categ|Basic}}
|files={{categ|Maps}}
|default=no
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
If set, the AI will decide that all [[AITriggerTypes|AI Triggers]] defined in {{Ini|ai}} have not met their conditions and therefore will never fire them.

Latest revision as of 18:42, 20 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IgnoreGlobalAITriggers
File(s): Maps
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Basic


If set, the AI will decide that all AI Triggers defined in ai(md).ini have not met their conditions and therefore will never fire them.