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DemandLoad: Difference between revisions

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ACK I should really read the text when updating -_-
Argh, again...
Line 3: Line 3:
|values=boolean
|values=boolean
|default=no
|default=no
|types={{Categ|Animations}}
|types={{Categ|Animations}}, {{Categ|BuildingTypes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
Line 10: Line 10:
{{Obsolete}}
{{Obsolete}}


If set, the image is only loaded from the disk when this anim is being created on the battlefield, as opposed to preloading it during the loading screen.
If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.


== In {{ra2}} and {{yr}} ==
== In {{ra2}} and {{yr}} ==
Has no effect - not loaded from the ini files.
Has no effect - not loaded from the ini files.

Revision as of 05:24, 16 September 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DemandLoad
File(s): art(md).ini
Values: boolean
Default: no
Applicable to: Animations, BuildingTypes


Logic related to DemandLoad, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.

In Red Alert 2 and Yuri's Revenge

Has no effect - not loaded from the ini files.