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SpawnsParticle: Difference between revisions

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Creating per executable
 
Argh, art not rules
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{{Flag
{{Flag
|values={{Values|strings|Particles}}
|values={{Values|strings|Particles}}
|files={{categ|ini=art}}
|default=None ({{W}} see [[#Bugs|below]])
|default=None ({{W}} see [[#Bugs|below]])
|types={{Categ|Animations}}
|types={{Categ|Animations}}

Revision as of 14:11, 30 September 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnsParticle
File(s): art(md).ini
Values: Strings: Normal text. (Limited to: Particles)
Default: None ( see below)
Applicable to: Animations


This flag specifies which Particle to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the InfDeath #8 handling code which requires the animation used for that death to have this flag set to a valid particle.

For all cases except the aforementioned InfDeath 8, Template:TTL can be used to specified the amount of these particles to spawn.

Bugs/Side-Effects/Unexpected Limitations

See InfDeath #8.