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SpawnsParticle: Difference between revisions
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Creating per executable |
Argh, art not rules |
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{{Flag | {{Flag | ||
|values={{Values|strings|Particles}} | |values={{Values|strings|Particles}} | ||
|files={{categ|ini=art}} | |||
|default=None ({{W}} see [[#Bugs|below]]) | |default=None ({{W}} see [[#Bugs|below]]) | ||
|types={{Categ|Animations}} | |types={{Categ|Animations}} |
Revision as of 14:11, 30 September 2008
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Flag: | SpawnsParticle |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: Particles) |
Default: | None (![]() |
Applicable to: | Animations |
This flag specifies which Particle to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the InfDeath #8 handling code which requires the animation used for that death to have this flag set to a valid particle.
For all cases except the aforementioned InfDeath 8, Template:TTL can be used to specified the amount of these particles to spawn.
Bugs/Side-Effects/Unexpected Limitations
See InfDeath #8.