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NoSpawnAlt: Difference between revisions
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{{ | {{flag | ||
|categ={{categ|VehicleTypes}} | |||
|values={{values|boolean}} | |||
|default=0 | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
If set, this [[VehicleType]] will use a different image when it runs out of spawns. Examples include the [[CNC:Dreadnought|Dreadnought]], [[CNC:Destroyer|Destroyer]], and [[CNC:V3|V3 Rocket Launcher]]. This image is internally stored in the same memory buffer as the turret, so a unit cannot have both a turret and this alternate image. The image's filename is derived from the original unit's {{TTL|Image}} by suffixing it with {{Tt|WO}} and only works on voxel-based units. For example, for a Destroyer ({{Tt|DEST.vxl}}) this alternate image is {{Tt|DESOWO.vxl}}. | |||
{{W}}This will cause an IE if enabled on a vehicle that does not have the ability to spawn objects. |
Revision as of 18:01, 1 November 2008
Flag: | NoSpawnAlt |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | 0 |
If set, this VehicleType will use a different image when it runs out of spawns. Examples include the Dreadnought, Destroyer, and V3 Rocket Launcher. This image is internally stored in the same memory buffer as the turret, so a unit cannot have both a turret and this alternate image. The image's filename is derived from the original unit's Template:TTL by suffixing it with WO and only works on voxel-based units. For example, for a Destroyer (DEST.vxl) this alternate image is DESOWO.vxl.
This will cause an IE if enabled on a vehicle that does not have the ability to spawn objects.