ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AllyChangeAllowed: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
SMCV (talk | contribs)
No edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
|name=AllyChangeAllowed
|files={{Categ|ini=rules}}
|types={{Categ|MultiplayerDialogSettings}}
|values={{values|boolean}}
|ts=no
|fs=no
|ets=no
|ra2=no
|yr=yes
|rp=yes
|ares=yes
}}<br />
 
Can be set to 'yes' or 'no' and determines whether or not alliances can be changed in the middle of the game. This defaults to 'yes' although it is thought that the logic has been de-supported as this allowed for alliances between human and computer players.<br />
Can be set to 'yes' or 'no' and determines whether or not alliances can be changed in the middle of the game. This defaults to 'yes' although it is thought that the logic has been de-supported as this allowed for alliances between human and computer players.<br />
(Yuri's Revenge Only)

Revision as of 19:42, 20 November 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllyChangeAllowed
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: MultiplayerDialogSettings



Can be set to 'yes' or 'no' and determines whether or not alliances can be changed in the middle of the game. This defaults to 'yes' although it is thought that the logic has been de-supported as this allowed for alliances between human and computer players.