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AllyChangeAllowed: Difference between revisions
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{{ | {{Flag | ||
|name=AllyChangeAllowed | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|MultiplayerDialogSettings}} | |||
|values={{values|boolean}} | |||
|ts=no | |||
|fs=no | |||
|ets=no | |||
|ra2=no | |||
|yr=yes | |||
|rp=yes | |||
|ares=yes | |||
}}<br /> | |||
Can be set to 'yes' or 'no' and determines whether or not alliances can be changed in the middle of the game. This defaults to 'yes' although it is thought that the logic has been de-supported as this allowed for alliances between human and computer players.<br /> | Can be set to 'yes' or 'no' and determines whether or not alliances can be changed in the middle of the game. This defaults to 'yes' although it is thought that the logic has been de-supported as this allowed for alliances between human and computer players.<br /> | ||
Revision as of 19:42, 20 November 2008
Flag: | AllyChangeAllowed |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | MultiplayerDialogSettings |
Can be set to 'yes' or 'no' and determines whether or not alliances can be changed in the middle of the game. This defaults to 'yes' although it is thought that the logic has been de-supported as this allowed for alliances between human and computer players.