ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

AirstripRatio: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
SMCV (talk | contribs)
No edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
|name=AirstripRatio
|files={{Categ|ini=rules}}
|types={{Categ|AI}}
|values={{values|unsigned integers}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|ares=yes
}}<br />
 
This ratio value is based on the number of buildings in the computer base that should be the structure defined in the BuildAirstrip= statement (Soviet forces). The ratio total (i.e. the sum of all the Ratio= values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed.
This ratio value is based on the number of buildings in the computer base that should be the structure defined in the BuildAirstrip= statement (Soviet forces). The ratio total (i.e. the sum of all the Ratio= values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed.

Revision as of 19:53, 20 November 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AirstripRatio
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AI



This ratio value is based on the number of buildings in the computer base that should be the structure defined in the BuildAirstrip= statement (Soviet forces). The ratio total (i.e. the sum of all the Ratio= values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed.