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AmbientSound: Difference between revisions
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{{ | {{Flag | ||
|name=AmbientSound | |||
|files={{Categ|ini=rules}} | |||
|values={{values|string}} | |||
|special= | |||
|default= | |||
|ra2obsolete= | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
| | |||
}} | |||
Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect). | Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect). |
Revision as of 20:26, 20 November 2008
Flag: | AmbientSound |
File(s): | rules(md).ini |
Values: | Strings: Normal text. |
Specifies the sound to make when this object is in existence on the map. This should be set to a valid entry from SOUND.INI and is usually one of the 'ambient' type sounds which loops continually for as long as the object exists. This is used as a 'background' effect and is utilized on the Naval Yards to give the impression of waves on the water and also on the Cow (although on the Cow, the VoiceComment= statement could have been used to the same effect).