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AttackInterval: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|values=Floating Point Numbers | |||
|types={{Categ|AI}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
}} | |||
A delay timer, in minutes, between AI attacks. | |||
==Red Alert & Expansions== | |||
In Red Alert, and its subsequent expansions, AttackInterval is used as the AI's timer for attacks. | |||
==Tiberian Sun & Red Alert 2== | |||
However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of {{TTL|TeamDelays}} and {{TTL|AIHateDelays}}. |
Revision as of 06:25, 20 August 2009
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Flag: | AttackInterval |
File(s): | rules(md).ini |
Values: | Floating Point Numbers |
Applicable to: | AI |
A delay timer, in minutes, between AI attacks.
Red Alert & Expansions
In Red Alert, and its subsequent expansions, AttackInterval is used as the AI's timer for attacks.
Tiberian Sun & Red Alert 2
However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of Template:TTL and Template:TTL.