Foundation: Difference between revisions
Nighthawk200 (talk | contribs) Tested with InfantryType and VehicleType factories. Both still build with 1x1 foundations. ConYards don't work though. |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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{{ | {{f|Foundation|link}} determines the number of [[cell]]s a [[BuildingType]] occupies, and the arrangement of those cells. | ||
=={{anchor|values||}}Accepted values== | =={{anchor|values||}}Accepted values== | ||
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===3x3REFINERY=== | ===3x3REFINERY=== | ||
[[Image:3x3refinery.png|frame|{{ | [[Image:3x3refinery.png|frame|{{f|Foundation|3x3REFINERY|link}} grid illustration]] <code>3x3REFINERY</code> is an unusual shape. While all other {{f|foundation|link}} values are rectangles, this one has an empty cell in the center of the third row. | ||
Albeit containing "Refinery" in the value string, this will not work for a {{ | Albeit containing "Refinery" in the value string, this will not work for a {{f|Refinery|link}} because the harvester's docking point inside a refinery is [[hardcoded]] to be the second [[cell]] in the fourth row, which is outside of the {{f|foundation|link}} in this case. | ||
{{Bugs}} | {{Bugs}} |
Revision as of 08:00, 27 November 2009
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Flag: | Foundation |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: hardcoded values↓) |
Default: | 1x1 |
Applicable to: | BuildingTypes |
Foundation determines the number of cells a BuildingType occupies, and the arrangement of those cells.
Accepted values
All values are case-insensitive. Any other values will simply be ignored and the default used instead. The first number represents the cell-count along the NW-SE axis, the second along the NE-NW axis.
0x0, 6x4, 3x4, 4x4, 5x3, 2x5, 2x6, 1x5, 1x4, 4x3, 3x1, 1x3, 3x3REFINERY, 4x2, 3x5, 3x3, 3x2, 2x3, 2x2, 1x2, 2x1, 1x1
Note: You cannot make up other foundations, because these are actually hardcoded in the EXE, and only appear to be modifiable.
3x3REFINERY
![](/images/3x3refinery.png)
3x3REFINERY
is an unusual shape. While all other foundation values are rectangles, this one has an empty cell in the center of the third row.
Albeit containing "Refinery" in the value string, this will not work for a Refinery because the harvester's docking point inside a refinery is hardcoded to be the second cell in the fourth row, which is outside of the foundation in this case.
Bugs/Side-Effects/Unexpected Limitations
This flag is read from art(md).ini twice: from section you specified in rules as [object]->Image , and from simply [object] , and the second one overrules the first if present. This causes weird behaviour, like setting
[GAYARD] Image=NAHAND
in rules still requires a 4x4 Foundation to place, contrary to what logic dictates - you need to remove the Foundation flag from GAYARD to get it to use NAHAND's one.
Construction Yards
The AI seems to have a problem using a Construction Yard with any Foundation smaller than 2x2, it will deploy the construction yard but will not build anything.