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LargeVisceroid: Difference between revisions
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With credit to Rayne. |
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{{ | {{Flag | ||
|name=LargeVisceroid | |||
|files={{Categ|Rules(md).ini}} | |||
|values=Booleans | |||
|default=no | |||
|types={{Categ|VehicleTypes}} | |||
|ra=no | |||
|cs=no | |||
|am=no | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
{{tt|'''LargeVisceroid'''}} was used in {{ts}} to identify the VehicleType representing the large Visceroid resulting from the merger of two [[SmallVisceroid|small Visceroids]]. | |||
Independent from the Visceroid logic, the flag puts the VehicleType into a permanent state of random movement, no matter if the unit is player-controlled or not. | |||
This can be used to trigger [[IsTrain|trains]] to move without needing map triggers, although they will be unstoppable. | |||
==See also== | |||
*{{f|SmallVisceroid|link}} |
Revision as of 04:57, 10 December 2009
Flag: | LargeVisceroid |
File(s): | Rules(md).ini |
Values: | Booleans |
Default: | no |
Applicable to: | VehicleTypes |
LargeVisceroid was used in Tiberian Sun to identify the VehicleType representing the large Visceroid resulting from the merger of two small Visceroids.
Independent from the Visceroid logic, the flag puts the VehicleType into a permanent state of random movement, no matter if the unit is player-controlled or not.
This can be used to trigger trains to move without needing map triggers, although they will be unstoppable.