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Great. I'm guilty of it, too; no idea about the games supporting this - gut feeling is TS and FS support it, too, maybe even RA |
m Blast! |
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{{flag|name=Text|files=eva | ==In {{eva}}== | ||
{{flag|name=Text|files={{eva}}|values=String|types=EVA sound sections|ra2=yes|yr=yes|rp=yes}} | |||
<tt>Text=</tt>, from eva(md).ini, serves no actual purpose in the game. It's nothing but a place for the author to note what exactly this particular EVA sound overlay says. | <tt>Text=</tt>, from eva(md).ini, serves no actual purpose in the game. It's nothing but a place for the author to note what exactly this particular EVA sound overlay says. | ||
==In {{subtitle}}== | |||
{{flag|name=Text|files=subtitle | {{flag|name=Text|files={{subtitle}}|values=String|types=Subtitle sections|ra2=yes|yr=yes|rp=yes}} | ||
In [[Subtitle|subtitle.txt]] sections, {{f|Text|""}} is used to define the actual statement of the given subtitle. | In [[Subtitle|subtitle.txt]] sections, {{f|Text|""}} is used to define the actual statement of the given subtitle. | ||
Revision as of 01:55, 11 December 2009
In Eva(md).ini
Flag: | Text |
File(s): | Eva(md).ini |
Values: | String |
Applicable to: | EVA sound sections |
Text=, from eva(md).ini, serves no actual purpose in the game. It's nothing but a place for the author to note what exactly this particular EVA sound overlay says.
In subtitle.txt
Flag: | Text |
File(s): | subtitle.txt |
Values: | String |
Applicable to: | Subtitle sections |
In subtitle.txt sections, Text="" is used to define the actual statement of the given subtitle.